An open-world multiplayer framework: one infinite procedurally generated world, streamed from the server chunk by chunk as you roam.
Everyone spawns near the same spot. Server-driven chickens wander around; you can chase, carry, and startle them.
Egg throwing is server-validated with client prediction, as a reference projectile interaction.
Shortcuts
WASD / Arrows move, Shift sprints, Space jumps, and Mouse locks look, charges, and throws eggs.
F picks up items, including eggs. E uses the nearest item's main action (such as lighting a campfire) or boards a vehicle. J picks up chickens. G drops.
Enter or Y opens chat, Enter sends. Chat has All / Nearby / Group tabs. Esc leaves chat, closes panels, or releases mouse.
Tab player list. ` debug panel.
Voice: enable it with the 📞 button top right. You join a call bubble automatically when you approach other players, or join WorldChat to talk with everyone regardless of distance.
Touch: left stick moves, right stick looks, Shoot throws, and contextual actions pick up nearby items.
Underwater
Swim into deep water, look steeply down, and move forward to dive. Look upward near the surface to return to surface swimming.
Use F near sea vegetation, sponges, coral, pearl oysters, or seafloor minerals to gather them.
Equip a rod, net, or harpoon, face water, and use F to fish. Terrain depth and equipment weight, size, and catch-count ratings determine what can be caught.